![]() This should be more efficient because the duplicates are instances. Combined with the Geometry to Instance Node, this can be used to create a basic efficient “Array” operation. This new node creates a new geometry with the specified elements (point, edge, face, spline, or instance). Masking, auto-masking and face sets are fully supported with color attribute painting. This is perfect to color your sculpts as you still experiment and block out the general shapes. Now when using the voxel remesher all color attributes will be preserved. Blender 3.2 revolutionizes polygon painting with new tools, usability improvements, and unprecedented performance Enable Alembic procedural for final renders Automatically unpause viewport when switching to rendered mode ![]() Support different Color Management for Render and Viewport OpenColorIO color space aliases support Support Adaptive Sampling with Scrambling Distance ![]() Introducing support for motion blur for gas simulations and imported OpenVDB volumes. This is based on “Manifold Next Event Estimation”, a method developed for production rendering. Cycles now supports selective rendering of caustics in shadows of refractive objects. modify the color and/or intensity of light sources in the compositor without re-rendering. Light Groups can be used in order to e.g. A new type of Cycles render pass that contains only the lighting from a subset of light sources.
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